Explore the different reports and materials we developed as part of HEISE and MAPSI.
Let’s play together! This game was developed as a tool for a facilitated discussion and is not meant to have a winner or a loser. The aim is to engage people in discussion of how to approach various challenges from different perspectives. The game is available in two versions:
• as a pre-made game with the topic of Higher Education Institutions and Mental Health
• as a template for you to create your own challenge which you would like to solved. The environment is always an educational institution
MAPSI STUDY BOOK
This book contains multiple cases as theoretical tools for managers to build up their knowledge, competences and skills to manage art projects with societal impact.
MAPSI GUIDE BOOK
This guide presents some tools and models which seek to reflect diverse reader experiences, learning methods and ideas for managing art projects with societal impact.
MAPSI INTERNSHIP MODEL
This article describes a pedagogical model employed by Laurea University of Applied Sciences with a focus on the internship practices involved in creative activities specialisation.
MAPSI INTERNSHIP LEARNING OUTCOMES AND REFLECTION
This report presents the feedback gathered both from the students and their supervisors/mentors at work places.
MAPSI QUALITY FINAL REPORT
The aim of the current report is to describe and analyse MAPSI project outcomes and events delivered and the internal process during the 3 years of project´s life cycle.
MAPSI FINAL REPORT
The final report regarding the implementation of MAPSI.